Bring the enemy into view
Two armies collide.
One verdict.
Put two opposing forces face to face. Expose where each army applies pressure, where it breaks, and which war plan owns the battlefield.
01 / 04 · The contenders
Enter the warzone
Paste a plain-text roster export. TVMaximus scores only units it can reliably recognise; unrecognised units are shown and excluded.
List A
List B
02 / 04 · The mission
BackChange the win condition
03 / 04 · List architecture
BackWhere the points went
Every recognised unit contributes to six consistent structural metrics. Unrecognised identifiers remain visible for points checking but contribute zero.
How scoring works
The TVMaximus Engine applies the following structural process:
- Parse submitted unit identifiers and points using the selected system adapter.
- Recognise each submitted unit identifier exactly. Never guess the role of an unrecognised unit.
- Aggregate Board Control, Durability, Ranged Threat, Melee Pressure, Mobility and Utility using recognised points only.
- Apply the selected mission weights. Withhold a verdict when too little of either list is recognised, and show a warning when coverage is incomplete.
The core result is deterministic Titan-owned code. No generative AI or external model API creates classifications, metrics, scores or verdicts. The output does not simulate attacks, terrain, player skill or current balance updates.
04 / 04 · Beta feedback
Call the verdict
Tell us whether this comparison was useful. Your optional feedback helps us test and improve future TVMaximus Engine releases. Your army-list text is not attached automatically.