FLAMEYFIRE TITAN

Bring the enemy into view

Two armies collide.
One verdict.

Put two opposing forces face to face. Expose where each army applies pressure, where it breaks, and which war plan owns the battlefield.

LITZOLIGHTNING TITAN

01 / 04 · The contenders

Enter the warzone

Paste a plain-text roster export. TVMaximus scores only units it can reliably recognise; unrecognised units are shown and excluded.

Grimdark Future / TVMaximusOne Page Rules · sci-fi battle
Saved on this device
List A0% coverage

List A

Transient roster input

Points reconciledPoints reconciled
List B0% coverage

List B

Transient roster input

Points reconciledPoints reconciled
Processed transiently · Lists are calculated in memory and not retained

02 / 04 · The mission

Back

Change the win condition

Two valid lists are requiredPaste two supported roster exports for the selected system to generate a verdict.

03 / 04 · List architecture

Back

Where the points went

Every recognised unit contributes to six consistent structural metrics. Unrecognised identifiers remain visible for points checking but contribute zero.

Battlefield roleList AList B
Battlefield roleEvery recognised unit contributes to six consistent structural metrics. Unrecognised identifiers remain visible for points checking but contribute zero.
Command0 pts 0 units0 pts 0 units
Core0 pts 0 units0 pts 0 units
Armour0 pts 0 units0 pts 0 units
Mobility0 pts 0 units0 pts 0 units
Elites0 pts 0 units0 pts 0 units
Support0 pts 0 units0 pts 0 units
Basic match-up summaryAvailable when subscription plans launch.View plans
How scoring works

The TVMaximus Engine applies the following structural process:

  1. Parse submitted unit identifiers and points using the selected system adapter.
  2. Recognise each submitted unit identifier exactly. Never guess the role of an unrecognised unit.
  3. Aggregate Board Control, Durability, Ranged Threat, Melee Pressure, Mobility and Utility using recognised points only.
  4. Apply the selected mission weights. Withhold a verdict when too little of either list is recognised, and show a warning when coverage is incomplete.

The core result is deterministic Titan-owned code. No generative AI or external model API creates classifications, metrics, scores or verdicts. The output does not simulate attacks, terrain, player skill or current balance updates.

Optional feedbackRate this comparison
Back · Compare lists